Re: Re: powerful augments

From: LightCastle <lightcastle_at_...>
Date: Tue, 03 Oct 2006 22:41:13 -0500

It is the one big rules-y advantage they have. Other than that, animist charms and fetishes work just like abilities you can't ever raise directly.

Shamans presumably also know how to get into the spirit world and deal with spirits there both hostile and friendly.

LC

Rob wrote:
>
>
> I had an animist in my game and she almost never did that, because she
> said that she would miss them too much while she waited for them to
> return. Aww!
>
> Also, isn't that the point of being a practitioner/ shaman? What else
> can they do?
>
> Regards
> Rob
>

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