Re: Getting injured (etc) multiple times - cumulative wounds

From: Jamie <anti.spam_at_...>
Date: Wed, 15 Nov 2006 17:08:08 -0000


This question is not easy to answer:

"CJ" (edited):

you have a 14 ability.
-50% takes it to 7.
Does the next 50% loss take it to 4 or zero?

"Mike" (edited)

Zero. add up percentage penalties, then subtract hurts.

The Heroquest text has no answer for this, as the only specific rules surround adding hurts after you have applied the percentage modifier.

I have always favoured CJ's method if pushed but I sometimes wonder if the other health levels are a sliding scale, and I think this would work well.

In CJs example the next Major Defeat would take you to Dying. Or for an impaired character with 2 hurts a second Minor Defeat leaves you as Injured with two hurts (-52%).

This seems consistent with healing, which works with sliding scales depending on success. But that gives us three options and so only complicates the question. Sorry.

Jamie

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