Re: Using Practise Spirits to attack

From: sarahnewton111 <sarah.newton_at_...>
Date: Fri, 17 Nov 2006 19:00:45 -0000


Hi Stephen,

> (So in practice, using the spirit's ability actively could be
narrated
> as "the shaman points his fetish at you, and a hideous spirit comes
> forth. As the shaman cackles madly, the spirit attempts to Infect
You
> With Creeping Chills 3W!" But for the shaman to do something else
in
> the same contest would be an unrelated action.)

That's excellent - so I have at least the mad cackling in the background and one disease spirit attack to begin with! :-) I'm wondering though about Hidden Possession attacks - for which presumably the practise spirit would need to be released from the fetish. As far as I can see this isn't an option - if you release a spirit, you boost your ability massively (which in the case of a broo would make sense, though as a narrative it feels like the shaman would actually have to get closer to his target than with a straight fetish in order to be able to use his own Infect ability, which is a bit odd), or gain a load of AP - but with a released practise spirit you don't have the option to use its ability directly (if I'm reading the rules right).

> Spirit allies, however, act as followers - so I don't see why you
> can't order a follower to act independently while you do something
> else. Shamans can have multiple spirit allies, too.

This is definitely one tactic I'll use. I'm giving the Broo shaman an Oakfed spirit ally (which makes the broo a bit of a pyromaniac, with chaotically burnt and charred hide - Akajub Burntface is his provisional name), so this allows the shaman to do some groovy and lethal-looking pyrotechnics.

> Finally, no reason why a major villain can't have additional
followers
> who happen to be spirits of disease - after all, a PC could
presumably
> specify this as part of their 100-word description if the Narrator
> allowed it...

Good thinking - that does give me a final free hand if I need it.

Cheers,

Sarah

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