Me, I think you need to sort out what this player wants from the
game before you go any further, else you´re just storing up trouble,
most especially if you take the antagonistic line. Say that this
isn´t really the way you like to play your games - if you and the
player really can´t see eye to eye on this then I´d say yes, suggest
they might enjoy a different game.
Rory´s point about relationships is a good one. I´m not sure I saw
any goals or flaws in there. You might like to explain to the player
that these things can be fun. You might like to point the player to
Mike Holmes´article on failure being fun as well.
You can also, and this is likely my best suggestion, tell the player
that if they really want all these abilities, well so be it, but
there will be times when they are able to do little as they are so
geared for one or two tasks and also their fantastic-ness may
attract the young swordslingers wanting to make a name for
themselves - could even be fun.
Sam.
- In HeroQuest-rules_at_yahoogroups.com, "Roderick Robertson"
<rjremr_at_...> wrote:
>
> Of course, you *could* just let him have it all - it's not like
it's all
> that powerful - 13's at best for non-keyword skills, and he'll not
be able
> to improve them much with his initial "buy points".
>
> Sure, it's cheesy and munchikin-y, and annoys us, but that doesn't
make it,
> necessarily, wrong. Plus, its' not like you cna't mess with
him. "Symbiotic
> ancestral possession" - so they can take him over all the time to
have their
> family quarrels? You can make a *lot* out of that one :->
>
> If you are unhappy with it, quote page 20 at him, as suggested.
And you
> might point out that a true munchkin would include a host of
relationships
> and followers (and be a Concentrated Animist for the boost Spirits
can give)
> , instead of piling all the goodness onto one person.
>
> BTW, a Dara Happan is unlikey to be a Humakti. A Carmanian, yes. A
> Barbarian, yes, but Humakt isn't part of the DH pantheon...
>
> RR
> He was born with the gift of laughter and the sense that the world
was mad
> R. Sabatini, Scaramouche
>