hw-rules examples of play

From: KYER, JEFFREY <jeff.kyer_at_...>
Date: Thu, 01 Jun 2000 16:26:04 -0400


Just some comments on examples of play...

... some extended examples of play are in the process of being posted to the Issaries Web page.

A 'game-speak' version of Morden Defends the Camp is supposedly in the works, as this is an example of high-end play.

> > Does anyone else think that HW really could do with more
> > examples? I found myself reading the rules and having to stop and work
> > out examples in my head to make clear what the rules were saying. I
> > would suggest that if HW gets to a second printing the 4 pages in the
> > handout in the deluxe set which currently have a bunch of runes and a
> > couple of pictures on them be changed to have a comprehensive example
> > of play instead. Perhaps a two column job with narrative description
> > on the left and a game-mechanical description on the right. (If this
> > sounds a bit WhiteWolfy don't let it scare you off. It's
> > helpful... No, really.)
>

Also, those four pages were added at the very, very, very last minute (ie, inside the printers) because the handout was planned as 52 pages, not 56 and the printer wanted it in 8-page increments. They weren't wasted, as were, but they were an unexpected. And the demo package had to be ready for GAMMA...

Jeff

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