Comrades!
Just to chime in on this whole business of how much guidance and consistency we need in terms of resistances and what ability numbers mean, as has been said, there is a pretty fundamental divergence here.
The key point is that both groups are absolutely right. For them. Whichever approach you adopt, so long and you all accept and enjoy the underlying philosophy, that's great.
The challenge, then, is to ensure that HQ can speak to both constituencies. The trouble is that as soon as one starts to nail the game down too finely, it starts to creak. Sure you can give general guidelines as to what ability ratings mean for characters -- I developed this a little from HQ in the Hero's Book and further still for Mythic Russia (I'll paste it into a subsequent message; apologies if the formatting gets chewed up).
Ultimately, though, any Narrator who needs to come up with a resistance should (a) decide if it really needs a number and if so (b) make one up. Sample resistances are fine, but in the final analysis people care more about compelling stories and fun play, so GMs ought not to worry too much about those numbers. Don't know what the right resistance is to out-stomp an intelligent bear in a cossack-dancing contest? That's OK -- no one else does. Just decide if you want it to be a hard or easy challenge. Don't know the resistance to jump on top of Baba Yaga's chicken-legged hut? Nor do we, but we want to see what you have in mind when you get up there, so we'll set something demanding but achievable. Ultimately, this is really an extension of the whole 'Yes, But...' philosophy.
In this context, I think the original HQ book got the approach broadly right: a sense of what ability numbers mean and sample resistances, beasts and NPCs to allow one to calibrate resistances. What I think is needed in hindsight is a more explicit statement about -- pompous though it is to put it in these terms -- the philosophy of the numbers, that they should not be treated the same as objective attributes. (Although there is I would agree scope for a wider range of resistances, including Running a Mile.) What people then choose to do with the numbers is then their own choice, driven by their and their players' own notions as to what makes for fun, dramatic play.
All the best
Mark
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