I don't think it needs to be a bidding war. Just an exchange of
augments until this loses its appeal and/or the player thinks it is
time to bring things to a head.
I say the player as the narrator isn't really opposing the player in
the same way the player is opposing the narrator.
Sam.
- In HeroQuest-rules_at_yahoogroups.com, "nichughes2001"
<nicolas.h_at_...> wrote:
> Obviously the same mechanics could handle bragging contests, piling
> crates of lawyerly research onto the desk and all sorts of other
> "competetive preparation" situations. You could use it against
static
> resistances so long as you stick to the "each augment must be greater
> than the last" bit that creates the tension.
>
> What I struggle with is to get the same effect without new mechanics
> or just treating the whole contest as the staredown and whatever
> happens afterwards as little more than a coup de grace. All advice
> welcome!