Re: Digest Number 92

From: david.boatright_at_...
Date: Thu, 1 Jun 2000 16:41:27 +0100

Richard Develyn


>AFAICS there's possibly 3 or 4 holes, IMO, in HW, and I think
>they're all fixable. Of course, other people wont agree that they
>.are holes, and some may see holes which I don't. I see that
>there's an optional rules area on the web - I'd like to see that used
>to present some alternate ways of doing things to 'fix' these
>'holes'.

If your players want to manipulate the rules would they not be better playing AD&D. I thought the whole idea behind HW is to get away from this sort of thing.

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