Whether or not that is a good idea, improvement costs the same as other abilities - is that not going to be a problem? If so, how to solve it?
> Concentration - Rather than concentrate on a particular system of magic,
> concentrate on a particular being. So you want to Be a Devotee of Humakt?
Or...concentration as an ability which can augment your main magic use and un-augment (?) other magic uses. I think that's Mike Holme's houserule? Could even be merged with Devotee or whatever.
> Great, you can't have any other kind of magic (even Common magic). I'd
> abolish the "Concentrated Initiate/Practitioner/Lay person" categories
> altogether. If you want to concentrate, you need a strong focus to
> concentrate on. if you want to change your concentration (Now you want to
be
> a Devotee of Chalana Arroy?), then you'll lose some abilities because you
> were so focused on another being. Shamans would (I think) concentrate on
> their Fetch. Magi, possibly on their Familiar (since I haven't seen the
Magi
> rules, I can't really comment - maybe instead of their familiar, on a
> particular School or Founder node. I haven't bothered to think much on
> them).
Okay, but there'd be less special cases in the rules if this were done through abilities, as the Concentrated ability above.
> The question then becomes: "How much *you* want added?" In an ideal world
> (or, as we say around here: "If I ran the zoo"), the basic presentation
> would present the three-world mopdel in the "Where we get our magic from"
> text, and be pretty vanilla in the "How do we use it" part. But the
Advanced
> magic levels *should* have more particular-to-their-system rules.
Yes. That's what I said before. You're just using more words ;-)
> Go ahead and present counter-arguments if you want, I don't really care.
This man has been in the web-world too long :)
Sam.
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