Re: Re: One System to Rule Them All

From: L.Castellucci <lightcastle_at_...>
Date: Tue, 24 Jul 2007 12:15:29 -0400


On July 24, 2007 11:56 am, Mike Holmes wrote:

> I don't know how to say this nicely,

Obviously not. *grin*

> Drama is what's interesting to the player in emotional terms, not the
> in-game reality.

I'll accept that.

> But to answer the question directly, when isn't armor dramatic? Well for
> myself it's not dramatic if there's no story behind the armor. If we don't
> know where he got it, for instance, or why. If, on the other hand, we know
> that the character had to suffer some arduous trial in order to get the
> armor, then it's inclusion is, for me, dramatic.

I'd include other reasons. The armor of a Sheshengi knight is dramatic for cultures without massive Iron armor because it is CRAZY scary. How can we stop this juggernaut?!

> What's dramatic for an individual will vary, since we each care about
> different things, and, again, drama is about what we're connected to
> emotionally as players. Not some hard and fast rule about the in-game
> physics. As such, if the rule really is about drama, and not about
> simulation, then it won't specify when it's to be used, but allow the GM
> and players to decide when these things should be used. Which, again, is
> what it sounds to me like Robin is specifically aimiing at.

Which works fine for me.

LC

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