Re: Improv skills

From: bertmeister <bertmeister_at_...>
Date: Fri, 2 Jun 2000 18:17:47 +0100


Guys, guys, guys!

What narrator would let ANY character have a skill, Know Everything and then apply modifiers? Keep it real! he he he.............

Rob

>
> Richard Develyn:
> > A good example, I think, would be Knowledgeable (a Lankhor Mhy devotee,
> > say). If this devotee can use it as substitute to all Georgraphy,
Mythology,
> > Customs, etc (Language?) skills then there isn't an improvisation
penalty
> > high enough to stop it being worthwhile developing Knowledge and nothing
> > else.
>
> Oh, yes there is, trust me. ;-) *evil narratorly cackle!*
>
> You're right that is theory, there is a problem here. Obviously
> if I have 'Do everything', it's 'appropriate' for, well, everything,
> so can't be disallowed, and after I've spent all my HP on it,
> that max -20 app-mod won't hurt, as I'll be the Divinity of Do
> Everything, with one ability at 5W6, while my puny fellows have
> foolishly split theirs acros five or so skills, leaving them at puny
> values such as 3W2. But since you'd be smacked around the head
> repeatedly long before you'd offset the -20, this would be hard to
> get away with...
>
> In some cases, and I know David Cake will stalk and kill me for
> saying this, there might be a case for 'relativised' penalties
> on some ability uses. If you have a totally undifferentiated
> or marginal ability you want to know at some absurd difficulty
> level, then there might be a case for a halfway house between
> the -20, and the 'you can't do that', by, say, halfing the
> ability rating. Now, I do _not_ suggest you do this lightly:
> it represents, in at least a rough sense, a 'geometric' scaling
> down of the ability's effectiveness (halve Orlanth's ability, and
> a tribal champion can beat him up), but if that's the effect you
> really want, by all means do it. One might argue, for example,
> that the number of annoyingly difficult questions in the world
> really is geometric with respect to their precise level of
> annoying difficulty, so the penalty should suit the crime...
>
>
> > That's why you have to curtail the development of generic skills as well
as
> > their use.
>
> But if you 'curtail' their use, the development will tend to curtail
> itself, by the science of player memetics... (OK, there's no such
> science, but that doesn't stop Richard Dawkins from making a mint
> with such stuff, does it?)
>
> Cheers,
> Alex.
>
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