Re: One System to Rule Them All (Was: Re: [WorldofGlorantha] Re: How Much Rule fiddling Is Tolerable?)

From: Jakob Pape <chaomancer_at_...>
Date: Fri, 27 Jul 2007 16:24:54 +0100


On 7/27/07, Jane Williams <janewilliams20_at_...> wrote:
>
>
> > > yes, this is what I dislike about it. Unless
> > combat is
> > > a special case (and why should it be?), all it
> > means
> > > is you add +3 to everything, every time.
>
> Jacob:
>
> > That was exactly why I dropped equipment bonuses
> > from my game. Especially
> > odd, to me, was the fact that you would never roll
> > against, say, your Sword
> > Combat total: either you have a sword, in which case
> > you get a bonus, or you
> > don't - in which case it's an improvisation penalty.
>
> Though, to be fair, the campaign I run is full of
> Humakti. Their equipment bonuses are large, complex,
> and do not often involve a +3. There are still times
> when you need this system, and times when you don't,
> so having it as an option seems like a good idea to
> me.

I agree wholeheartedly - it's good to have the option for those games that are improved by it. My game wouldn't have been, I don't think, but that's no reason to disregard it entirely.

-- 
Jakob Pape

"Sometimes subtlety comes in the form of large explosions and jammed open
airlock doors."

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