Fwd: Re: Re: Two goals?

From: L.Castellucci <lightcastle_at_...>
Date: Mon, 24 Sep 2007 11:15:54 -0400

On September 24, 2007 09:45 am, Rob wrote:
> I hear what you are saying, and yeah I guess under certain conditions
> you are right. BUt having said that I do think that you are using
> contests to deliver thematic choices, when they should come from the
> player on all occassions.

Hmm.. Not sure about what you are saying here. Are you saying anything like belief, faith, pride, or other personal feelings to always be off limits to any effect for a PC?

> I would view Ben not answering as the GM not giving the player
> an 'out' but making him consider what he knew, what he had just found
> out and whether or not that constituted grounds for wrapping up that
> character by leaping off the aerial into oblivion.

*nod* That sounds fine. But as I said, I would never make the character  commit suicide. That would have to be a player decision.

> Player character suicide, whilst anethama to traditional rpg
> rationale, is an entirely acceptable character decision in
> storytelling. Like in the recent 'Marathon' debate the pc had asked
> for the complete defeat to mean he had died after giving the message
> to the king, not that he had failed to get the message through.
>
> It all depends on whether you are more interested in accumulating
> hero points/stats/ treasure or whether you are more interested in
> creating a good (maybe poignant) story.
>
> Regards
> Rob


Powered by hypermail