Re: Mixed Magic HQ2

From: Jeff Richard <richaje_at_...>
Date: Sat, 23 Aug 2008 15:43:25 -0000


> It seems to me that the door for Mixed Magic is held open within the
> Spirit Worshipers section. Under Spirit Societies which are described
> as "animist cults" and available when you have achieved mastery in a
> tradition.

We left plenty of doors open for mixed magic use in HQ2. Even the theist Orlanthi all know some charms and some spells. Same thing with Praxian spirit societies and some Malkioni churches.

> In these societies one may still use theist or sorcerous magic as long
> as one does not garner disapproval of the community by doing so.
> Presumably in a mixed religion with a spirit tradition surround, one
> would only gain disapproval if using magics unapproved of by the
> culture and the criteria would be based on local spirits, deities,
> powers and mythology not magic type.

Yep. Magic type only matters for the specialists (devotees, shamans and mages) and potentially on heroquests. Our intention is that most players will use mixed magic.

Jeff

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