On 24 Nov 2008, at 14:18, Jamie wrote:
>
The Pass/Fail cycle advice indeed advises changing resistance, but it is supposed to be a "fallback" when there is no other criterion. You could change conditions to give the characters better odds. They could also try changing approach so that the resistance is different (as they could under HQ1).
I'm not even sure what the difference you are so concerned about is. Is it that the stakes of the exchange are fixed, rather than bid ? Or the more narrative approach to assigning resistances ?
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