Re: Re: How do you compare published abilities without numbers?

From: L C <lightcastle_at_...>
Date: Tue, 24 Feb 2009 17:18:00 -0500


I think someone grabbing a free wiki and setting up probably would work. I wouldn't be likely to use it myself, but it would probably help the people who want a master list somewhere. LC

Matthew Cole wrote:
>
> Did nobody think my idea about starting a forum about the kind of ability
> numbers desired was good then? To me it seems that's just what you want. I
> believe it to be one of only a few ways to satisfy the craving.
>
> _____
>
> From: HeroQuest-rules_at_yahoogroups.com
> <mailto:HeroQuest-rules%40yahoogroups.com>
> [mailto:HeroQuest-rules_at_yahoogroups.com
> <mailto:HeroQuest-rules%40yahoogroups.com>] On Behalf Of Tim Ellis
> Sent: 24 February 2009 16:32
> To: HeroQuest-rules_at_yahoogroups.com
> <mailto:HeroQuest-rules%40yahoogroups.com>
> Subject: Re: How do you compare published abilities
> without numbers?
>
> --- In HeroQuest-rules_at_ <mailto:HeroQuest-rules%40yahoogroups.com>
> yahoogroups.com, L C <lightcastle_at_...> wrote:
> >
> > See, my issue with FUDGE isn't converting to numbers, it is just
> how
> > much of it you have to do with scales and such.
>
> It gets really silly when you start using imprecise adjectives to
> describe an ordered progression - is it Great > Smashing > Super or
> the other way around. I don't need to think to decide if 10 is
> greater or less than 12...
>
> >
> > If you have numbers, from what I have been told in HQ2, it breaks
> apart
> > because the numbers won't be in relation to whatever the "base
> level
> > is". (I suppose you could give relative numbers, of course.)
> >
>
> What happened to the idea of providing a "Benchmark"? If the
> numbers are provided to a benchmark based on (eg) the PC's having
> skills around 10W2, then if they actually have skills around 10W3
> then I know to add a mastery to the targets, and if they only have
> skills around 15W then I need to subtract 15 (or thereabouts). At
> least I don't have to go away and calculate what the base numbers
> should be first, and I get the benefits of having the skills ranked
> numerically in the first place...
>
>
>
>

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