If Joe1 fights Joe2, he will likely roll Successes vrs Joe2's Successes, even though Joe2 has a mastery level. The problem is the chance of rolling a success in a 2 vrs 17 contest, not in the number of masteries (and thus bumps). Had we gone with the idea of adding "super criticals" above "Critical", Joe1 vrs Joe3 would be Success vrs Super Critical Success (and against Joe4, Super-Duper Critical Success...). but we decided to stick with "Critical Success" at the top end.
> Now for something even trickier.
> Suppose Alfred has Sword & Shield Fighting 5w3 (that's 65 AP) and fights
> against Bob who has Sword & Shield w3 (60 AP). Does Bob have a target
number
> of 0, a target number of 1, or what?
>
> Or how about this one:
> Al has Sword & Shield 5w3 (65 AP)
> Greg has Sword & Shield w2 (40 AP)
As noted by a previous poster, there are no "naked" masteries. That is why D+ resistances are ,measured in plain numbers (20, 40, 60... instead of +w, +w2, +w3)
> Please, please answer my above questions, or pass them on to somebody who
> will! Some of my players are pain-in-the-ass rules lawyers, and I'm sure
> they'll exploit the above rule quite a bit (if I can't do anything about
it).
How can they "exploit" it? Not bother to pass the mastery barrier?
RR
Powered by hypermail