Interestingly (or not perhaps) in my abortive campaign the character taking on the "Slayer" role was actually possessed by the the spirit of a nineteenth century Slayer.
Which brings me to another question. Hence the change of subject line.
I've been looking at a couple of old RQ scenarios (Snakepipe Hollow and Balastor's Barracks) and wondering how your standard, run-of-the-mill RQ ghost / disembodied spirit works in HQ. What would be the typical kind of ability used to resist being attacked by a ghost?
I suspect we can be a bit more creative now as to ghosts' aims in entering spirit combat in the first place? No longer should it just be a case of it attacks you, you lose 2pts of POW, it keeps going until you or it reaches zero.
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