> If you have any other ideas or sources I could turn to, I would be
> interested. The idea of playing the old CoC modules as narrativist games
> instead of simulationist makes so much more sense to me than determining how
> many feet away from a monster you are standing and how much damage a shotgun
> does to a deep one.
>
> Thanks,
>
> --Todd
>
Hmm. Just off the top of my head, maybe using the Pyrrhic Victories consequences for encounters with Mythos thingies, without giving the PC the mastery gain?
Mark Mohrfield