> Julian wrote:
>
> > Nick Brooke flamed:
>
> Not intentionally.
Ouch !
I think I'd *hate* to get an *intentional* flame ...
I'm not sure that my wavering mental equilibrium could handle one ...
> I don't want this list to become a hostile environment.
Good !
> I would prefer it to remain what it was meant to be: a forum for discussing
> Hero Wars rules issues.
semantics, semantics ...
Ducking the bun-fight, the exact definition of 'rules issue' is fuzzy.
> I feel that deliberately cross-posting to multiple lists is a bad thing to
> do.
Yep. I apologise. I can't apologise enough. Jeff good. Me bad. No biscuit.
> I feel that deliberately widening the scope of rules discussions to
> areas better dealt with on the Glorantha Digest is also a bad thing to do.
Generally I agree with the above ; except that it seems to me that rules discussions are almost entirely inappropriate for the GD (except for *very* excrutiatingly Gloranthan ones). So a somewhat wider area of discussion would be a good thing IMO (provided no GD-type bother is attached).
> ... and that the "shockingly"
> loose wording of some examples can still be interpreted in a way that helps
> us to play and publish in a consistent fashion.
Publishing in a consistent fashion should be much easier than before, in any case.
As to playing, well : I don't think inter-player group consistency really matters ...
> I don't think all this confusion helps me (or anyone else) generate
> Dormal-worshipping characters. And I think this is a bad thing.
I can certainly agree with that !
> Admittedly, we don't have a writeup for the Dormal Magic keyword (yet), and
> it's still possible the confusion can be cleared up before that sees print.
Actually, I think that this Cult forms one of a group which will confuse things even further when the write-ups are published. We'll see.
> But saying "These rules are very confusing, and I can't pretend I understand
> them enough to play with them: what a good thing they are!" is rather alien
> to me.
Ain't what I'm saying, though.
The rules are generally clear, with a few spots of deliberate confusion (IMO !!), that the rules nevertheless tell you to clear up during play in a sensible manner. (Pending the HeroQuest books)
> I want this game to succeed; I think it will be more likely to
> succeed if people can understand the rules; I want to iron out problems I
> see in the rules so I can help other people understand them better.
Fair enough.
> My apologies. I still find it hard to see how the statement that "these
> rules are deliberately confusing" could be intended as praise.
Well, you know ; weird frog lit crit theory, etc...
cheers,
Julian Lord
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