Re: Re: odds

From: L C <lightcastle_at_...>
Date: Sat, 7 Nov 2009 22:27:58 -0500


This is very odd. I'm not getting any of Dan's responses that people are responding to.

On Sat, Nov 7, 2009 at 10:04 PM, Mike Holmes <mike_c_holmes_at_yahoo.co.uk>wrote:

>
>
>
> Note that the following assumes that the system in question is that from
> HQ, or that HQ 2 has not substantively changed with regards to the details
> involved in the debate (it doesn't appear to have done so from what I've
> read):
> I don't want to rehash all of this... I've gone through it at least twice
> before, and probably more times that I'm forgetting. But it'll have to
> suffice to say that I'm a statistician by trade, and did all this math a
> long time ago, and decided to try several different optional systems that I,
> too, thought would improve the system. The result?
> Either Mr. Laws is sort of savant for having determined the optimal system
> (which uses opposed d20 rolls and masteries), or he got very lucky. Or a bit
> of each. I tried hard to improve on the system, using methods such as have
> been proposed, and others that are even more sophisticated (and played
> dozens of sessions using these alternate methods, too), and they are not as
> good as the original.
> I know... you look at it, and you say, well it just looks wrong. It even
> kinda feels wrong at first (which is why folks end up trying this stuff).
> But it's not wrong. It's very, very right. I'm sure that folks will say that
> milage will vary on this one, but I believe that most such impressions are
> based more on theory than practice.
> Just sayin'.
> Mike
>
> To: HeroQuest-rules_at_yahoogroups.com <HeroQuest-rules%40yahoogroups.com>
> From: danwater_at_... <danwater%40yahoo.com>
> Date: Sun, 8 Nov 2009 00:25:44 +0000
> Subject: [HeroQuest-rules] Re: odds
>
> Wow, good stuff. Okay, so it looks like if I use the high number optional
> rule this might save it for me.
>
> Cool, thanks again.
>
> Dan
>
>
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