David Dunham wrote:
>
>
> >One is the basic variability of results and the need to use hero
> >points to get results which means you are spending your experience
> >points. That is the same problem I had in TORG.
>
> If you want to make sure they improve skills (and this is not a part
> of all games or genres), give them directed improvements. We tend to
> make this loose -- if someone distinguishes themselves in a debate,
> the GM might say "take a +1 in one of the abilities you used to
> persuade the Duma."
>
Often you don't want to be that specific, though - you want them to
improve, but you don't want to dictate what sort of skills you want them
to improve in. Of course, as you say, this is not a part of all games or
genres.
--
Trotsky
Gamer and Skeptic
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Trotsky's RPG website: http://www.ttrotsky.pwp.blueyonder.co.uk/
Not a Dead Communist: http://jrevell.blogspot.com/