> David Dunham wrote:
>
>
> > (BTW, my Anadikki game was intended to be generational, so I added a
> > few Pendragon-like rules to HQ. As it happened, these rules ended up
> > generating huge amounts of campaign fun, thanks to how the players
> > interpreted a few die rolls.)
> >
>
> Hopefully we'll be seeing a write-up of these generational rules, at some
> point in the near future? :)
>
In the far past even. Tales of the Reaching Moon 6 (I think) and Enclosure 1. Rather fine system, I ran a successful campaign in imitation many years ago. Some stuff's available here http://www.poppyware.com/dunham/pdp.html
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