Re: Re: the result of an heroquest

From: Gavain Sweetman <gavain.sweetman_at_...>
Date: Tue, 26 Jan 2010 11:07:43 +0000 (GMT)


>> Jamie wrote:

>>

For me the most interesting stories would arise from the political implications of the successful quester's choice. If he had two communities to pay back for support, does he help both equally or does he favour those who would aid him in further endeavours? Is equality even agreed upon by all parties? This provides a richer set of possibilities than having some kind of mechanical rule to govern who gets what, which would let the quester of the hook dramatically speaking.
>>

Whilst that does sound an interesting way to do it. My reading of the situation is that everything has to be sorted out beforehand.
>From SKoH p188

• Select the myth that forms thebasis of the heroquest. • Determine the objective of the heroquest. • Determine who will lead the quest as the Hero, who will go with them, and who will support them from outside of the quest. • Perform the quest using the story as a starting point but always deviate from the story by introducing a Heroquest Surprise. • Determine the hero’s success or failure, and then Return to the Mortal World.
>From SKoH p190

"Before setting out, the hero must decide first whether he intends to benefit his community or himself. He can keep the rewards of the myth for himself, but a clan will rarely entrust its wyter (i.e. its Community Magic Rating) to a quest if it does not stand to benefit."

So the hero / community agree what is going on before the quest starts, it has to be that way otherwise communities can avoid the negative consequences of a quest failing.

Gavain

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