Re: Vancian Magic

From: viktor.haag_at_...
Date: Tue, 9 Feb 2010 00:05:19 +0000


Rather than spending points, I think a "remember spell" roll might be better, with escalating difficulties as you cast spells throughout the day...

V.
-----Original Message-----
From: Nikodemus Siivola <nikodemus_at_random-state.net> Date: Tue, 9 Feb 2010 02:00:48

Subject: [HeroQuest-rules] Vancian Magic

I've been thinking about how to implement Vancian magic with HQ 2.0.

My current idea is to have Spellcraft as an umbrella keyword, and spells under it. In order to memorize a spell, the character must have spent points on the specific spell. A memorized spell can be cast once per point spent on it before it must be rememorized. Characters can memorize at most 50% (rounded up) of the spells they know.

Any suggestions, or better yet: experiences with Vancian magic in HQ?

Cheers,

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