On 16 February 2010 17:14, roadsgoeveron <daveolloyd_at_...> wrote:
> Out of curiosity, what if it is the reverse:
>
> Player 1: How far is guard?
> GM: What are you thinking?
> Player 1: I want to throw my knife at him.
> GM: (Hmmm, I don't want this to be too easy, so I'll call it a hard resistance).
> GM: He's about 20 paces away, a difficult knife throw, but not impossible.
> Player 2: Okay, I pull out my bow, which makes it much easier, right?
> GM: (Darn, time to fudge some dice rolls again . . .).
I'm not 100% sure what the question here is, but:
- Clever players using appropriate tools for the task should be
rewarded, and credibility can well override your narratively ideal
difficulty -- let it be Moderate, since that's credible given the way
you've stated things, and rewards the player for adjusting his actions
to the described situation.
- "Looks easy", "it's a tricky shot", etc are often enough, IMO -- no
need always to spell out the exact resistance in every case
beforehand, until the player is committed. (Sometimes it is only fair,
yes -- but still.)
Cheers,