connruadan wrote:
>
> > To be fair, do you even need them as stats? You could just tag each
> > ability as qualifying as one or the other, and modifying it as such
> when
> > appropriate.
> > >
>
> You're right about about what I wanted and what seems fair.
>
If I recall in Maelstrom, there was a whole thing where scenes had a
character - Mind/Matter/Chaos/Spirit. So using an appropriate ability in
an appropriate scene had a bonus.
There's no reason not to do that in HQ2, I suppose. In fact, given how
the bounty hunter example divvies up the ability, it would be easy to
ask people to divide abilities among four such characteristics to get a
handle on how to interpret them.
LC
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