>
> There are many more questions awaiting answers : how to modelize
> faction belief (affinity again?) ?
>
It could be an affinity - notably, if the beliefs give a range of
special magical powers/Feats (in the D&D sense of "Feats", that is). If
not, you'd probably still want some sort of ability to represent them,
since this is fairly key in the Planescape setting. It may, OTOH, be the
same ability that they use to represent their connection with their
community/faction - no need to make these separate abilities without a
good reason/
> What would cultural keywords be ? What would they embody (plane of
> origin, beliefs as well, etc) ? �
>
I'd imagine that many of the races (bariaur, for instance) would have
their own cultural keywords. Otherwise, I'd think plane of origin is
probably sufficient - it would get very complex very quickly, otherwise.
I'd think Sigil would have its own cultural keyword, including such
things as knowledge of the city. Beliefs would, I suspect be a part only
of those cultural keywords that reflect cultures for whom some
particular belief is a crucial element - although this would be the case
for most Outer Planes, I'd suspect. And personality traits would be
important for many cultural keywords. Otherwise, a cultural keyword
should include those abilities that almost everyone from the
culture/race/plane in question has - such as the ability to survive in
its environment, knowledge of its geography and major powers, and so on.
So for Elysium, say, one might have:
Riverine Survival, Knowledge of Elysium, Peaceful, Good Affinity
Perhaps also some overall Planar Knowledge, if almost everyone would have that, plus any languages that might be needed.
>
> __,_._,_
-- Trotsky Gamer and Skeptic ------------------------------------------------------ Trotsky's RPG website: http://www.ttrotsky.pwp.blueyonder.co.uk/ Not a Dead Communist: http://jrevell.blogspot.com/
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