I actually handle the use of magical berserking magic (like Eternal Battle) as a roleplaying issue and not a rules issue. If the character does not act berserk (such as charging foes) they are not berserk and the magic does not work. Same as just about any other personality affect magic.
Jeff
>
> Have the character use their Berserker Rage ability to augment their fighting.
>
> Pyrrhic victory is a dramatic statement, not a physical one, and should only be used when the player wants to make a point.
>
> Also, in extended contest, Risky Gambit are a obvious choice for the player.
>
> Are you the player or the narrator?
>
> --- In HeroQuest-rules_at_yahoogroups.com, "hairyorlanthi" <mdawson@> wrote:
> >
> > Anyone have thoughts on how to run Berserks?
> >
> > I'm partial to the idea of making Berserks always use the Phyrric Contest Results Table (or whatever it is called.)
> >
> > Makes the Berserker a lot more likely to get injured than the earlier rules.
> >
>