I'd say that the idea to run away and climb a tree is either a (successful) breakaway (simple) contest, or a breakaway contest *and* a stay-out-of-harm's-reach-in-a-tree contest. With or without carryover mods, depending on the actual situation.
It's definitely not one long combat contest.
>
>In RQ your intent lasts a turn. In HW it seems to be thought that it
>will last the entire contest.
Yes. Until you change your objective, whereupon the current contest is aborted if you successfully break away (assuming your opponent doesn't want you to escape) and, possibly, a new contest is initiated. If the new contest is initiated by the former opponent who wants to continue the old one, then carryover mods probably apply.
-- - Mikael Raaterova [.sig omitted on legal advice]
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