Re: [HeroQuest-Rules] POW Storage Crystals

From: David Scott <sciencefish_at_...>
Date: Thu, 09 May 2013 09:18:24 +0200


On 8 May 2013, at 22:40, roadsgoeveron <daveolloyd_at_...> wrote:

> Has anyone devised a good way to represent POW storage crystals (as distinct from powered crystals) under the HQ2 rules? IIRC, most HQ1 systems tended to use them to store action points (or whatever those were called - the points in extended contests), but I was never particularly happy with that.

Power storage crystals are a rules mechanic from original RQ that allowed characters to continue doing cool magic effects long after they run out of POW. The mechanic doesn't have a place in HeroQuest 2, but the crystals themselves do have a place in Glorantha. The crystals are the blood of the gods, with no distinction between powered and storage. Give them a rune, a descriptive name and start them at 13 like all new things. Players can then use them as direct effects or as part of augments, and improve them just like any item in HQ2. Eg

(Water) Tears of Heler 13
(Storm) Orlanth's Fury 13
(Illusion) Kaleidoscopic Drops 13

Have fun.



David

David Scott.
30 Alfred Road, Acton, W3 6LH.
020-8150-9716 / 07956-589433
http://www.davidscott.org.uk/

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