> I think it's awful. Buying health levels by spending an ability?
Yuck.
> Warriors and Non-Warriors? Why not have clerics, thieves, and magic
users?
> (sorry, that was a cheap jibe)
I don't think you would spend Body to get wound level, but allocate it, rather.
The D&D reference may have been like a Freudian slip. I think APs look a lot like D&D hit points, except they auto-regenerate between fights. While RQ hit points are damage points, APs and D&D hps both seem to refer to how well things are going for a character/hero.
Imagine this scene: Two unarmored men holding heavy crossbows stand facing each other three meters apart. One is a fourth level hero (say applicable skills of 10W3 = 70 AP or 35 D&D hp), the other a first level hunter(say applicable skills of 12 = 12 AP or 6 D&D hp). It plays out the same in both HW and D&D:
Hero: "Go ahead, make my day."
Hunter: "Okay."
Twang, thunk! (critical success)
Hero: "Not nearly good enough... punk. Are you feeling lucky, now?"
Twang, thunk! (failure bumped up to critical success)
Hunter: "Ack!" (dies)
So Mike, how would it play out in your new variant?
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