> OK, but I don't think the similarity with D&D HPs is that striking.
I disagree. Yes, there are two major differences :
However, the basic *function* of both is the same : if you have many APs/HPs, then you are very powerful. But is there actually anything *wrong* with this similarity ? I don't think so ...
> As I mentioned elsewere D&D HPs are an abstraction of not just situational
> factors, but skill and capacity to take wounds.
Not if you believe Gygax' early articles (reprinted in in Best Of Dragon IIRC). He described them pretty much as a mechanic to simulate a PC's ability to *avoid* being wounded ...
cheers,
Julian Lord
Powered by hypermail