Mark,
When I read the Misapplied Worship section, I got the impression that this
was deliberate. That it was intended that theists had an easier time
getting magical powers from saints than monotheists/sorcerors had getting
spells from deities. It does provide some additional differentiation
between the magical traditions.
On the other hand, if you are just worried about the numbers used, maybe the author of the examples used the Character Development Costs chart in the rules synopsis. It has the costs of affinities, grimoires and traditions all at 3 & 6. The errata now verifies that this should be 5 & 10 for grimoires, as the rule book says on pages 31-32. The examples do not actually say "2x cost of affinity" or "3x cost of grimoire", but I suspect that was what they meant. Maybe the errata will clarify this. (Ouch! 15 Hero Points to improve a grimoire +1. Seems pretty steep.)
Dick Kingman
(After rereading your message, I guess my second paragraph addresses your
concern. My first paragraph is based on my first impression of your message
and Julian Lord's response about using the same multiplier for all magical
powers outside your character's "philosophy of magic".)
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