RE: Yinkini Hsunchen (was Hsunchen-esque Spirits)

From: Wesley Quadros <wquadros_at_...>
Date: Tue, 20 Jun 2000 08:24:01 -0700

hw-rules_at_egroups.com wrote:

> Message: 1
> Date: Tue, 20 Jun 2000 10:30:20 +0100
> From: Richard Sands <richard.sands_at_...>
> Subject: RE: Hshuschen-esque Spirits/Totems
>
>
> I have a very similar character in my soon to start game... He wanted to
> be able to shapechange into an alynx. Now I know this is Yinkin's
> secret, but I didn't want to force him to wait forever for what doesn't
> seem a grossly powerful ability...
> Basically, I decided that he had blundered onto a lost Yinkin sanctuary,
> and actually met Yinkin and been taught by him (he has partly
> rediscovered the heroquest of learning to hunt from Yinkin, but doesn't
> realise it yet). I decided to apply the same rule as for Hsunchen
> people, and effectively gave him three integrated spirits for alynx
> related abilities (he doesn't know they're integrated spirits, he thinks
> he just learnt them). Since he opted to make these three abilities his
> primary and secondary skills, I allowed him to also take Shapechange in
> his background, so that he starts the game with a weak shapechanging
> ability.
> I will have to reveal later on that he has rediscovered a Yinkin
> subcult, which may well (I haven't decided yet) use misapplied worship
> to cat spirits, or may originally have been a misapplied spirit cult to
> Yinkin...

Hello,

  If it helps at all this is almost exactly what we did for our Yinkini. We wanted to explore the shaman rules so we created a Yinkin Hsunchen tradition for him to use. The tradition is posted on my site at

for those that are interested.

Cheers,

Wesley

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