> >In extended contests against natural phenomena, what Ap does the natural
> >phenomena
> >bid? Example: in crossing the barrier to the other side, it's decided that an
> >extended contest is aprrpriate, the player bids as normal, but when it
> >comes to
> >the barrier's turn what does it bid? I'm thinking at the moment of the defualt
> >bid (3+3xno. of masteries), which wont change throughout the contest. Any
> >other
> >suggestions?
Many such contests feel rather contrived as extended contests.
I would prefer to run them as simple contests, or a series
of simple contests. For the mountain climb example one could
define a number of "stations" with a simple contest at each,
and a carryover from previous stations.
Nils Weinander
The world is a beautiful place and it's worth fighting for
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