RE: One More Sunset Leap Post

From: Nick Brooke <Nick_Brooke_at_...>
Date: Thu, 22 Jun 2000 09:53:38 +0100


David writes:

> Looking at the other feats, it seems to me that the Movement
> affinity of Orlanth Adventurous is Orlanths own movement magic, the
> movement ability of the Wind. Running across mud, moving fast,
> Running Up Cliffs - these all seem to me to be not the instantaneous
> movement of a pure movement spirit like Mastakos, but the moving like
> the wind magics of a Storm god. So, I am assuming that Sunset Leap
> fits into the same category. Accordingly, I am going for it being a
> big leap through the air.

I agree it can do this.

But people familiar with RuneQuest will be wondering where Orlanth's teleportation powers have gone. So I think that *if* you want to keep these (and many will), then Sunset Leap is as good a name and place for them as any.

The core rules, of course, provide the standard D+ modifiers for tricky magical powers including teleportation (line-of-sight and remote). It seems to me that Orlanth's Movement affinity is where his teleportation abilities would reside.

> So I'm going to treat it as a leaping feat that commemorates
> this victory. Normally, this means you can use it at sunset, but I'll
> accept uses after a victory over the sun, perhaps at a penalty even
> after any victory.

Yes, I'll happily treat it as this *too*. But not exclusively. (D. Dunham please note: a description, not a definition).

Cheers, Nick

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