My group gave HW a test drive last night: created characters and put
them into a contrived fight just to see how things worked out. We had
the case where some one tried to augment combat, and succeded, but so
did the resistance role. The rub was the resistance was the lower die
roll, so it was a marginal failure for the player, thus he had x1
penalty. It was only augmentation of 2, so it didn't change things that
much, but it didn't feel right.
I think I'll try Complete/Major Success is x2, Minor/Marginal Success is
x1, Tie and Marginal/Minor Failure is x0, Major Failure is x-1, and
Complete Failure is x-2. Is this a common house rule? Did I
misunderstand something?
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Douglas Seay Marconi Communications - RTP, NC, USA
douglas.seay_at_... iFLX development