For example: If a young farmer with his first crops was highly likely to get a bad crop because his bless crops feat was a low roll he would quickly stop calling on the Gods and just take his chances.
At least that is how I see it.
Jarec
>
> NB: it still seems wrong to me that augments and edges go:
>
> Critical 2x success
> Success 1x success
> Failure 1x penalty
> Fumble 2x penalty
>
> I think it would be more reasonable to have Failure be no effect,
and Fumble
> be a 1x penalty. ISTM the Gloranthan Gods are not such a vindictive
lot that
> their response to many calls for help is to penalise their
worshippers.
> Skewing the odds this way would make for more sensible use of
augmentations.
> I could be wrong, though.
>
> Cheers, Nick
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