>
> Actually, thinking about it (don't know why I never realised it
> before), it's worse than that... If you have an Ability 17, and
> attempt a +3 Bonus, that's 17 vs. 15. Normally, assuming both succeed,
> as is likely, you have a 50-50 chance of rolling low and getting the
> bonus, above a 30% chance of a success. With Andy's method (I'm
> disowning it :), you have a 5% crit, 5% success, 5% fumble, and the
> rest is nothing...
You roll, you fail then decide if it is worth a hero point. Or use a simple
contest in the first place.
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