> From: Douglas Seay <douglas.seay_at_...>
>Subject: house rule question of augmentation
>
>My group gave HW a test drive last night: created characters and put
>them into a contrived fight just to see how things worked out. We had
>the case where some one tried to augment combat, and succeded, but so
>did the resistance role. The rub was the resistance was the lower die
>roll, so it was a marginal failure for the player, thus he had x1
>penalty. It was only augmentation of 2, so it didn't change things that
>much, but it didn't feel right.
>
>I think I'll try Complete/Major Success is x2, Minor/Marginal Success is
>x1, Tie and Marginal/Minor Failure is x0, Major Failure is x-1, and
>Complete Failure is x-2. Is this a common house rule? Did I
>misunderstand something?
Enhancements (including augmentations and edges) fall under the optional
contact rule (Advanced Magic chapter 10 I think) so resistance should be 5
lower if the enhanced person/object is in physical contact.
Even so, if you want enhancements to be more common and more powerful
Nick's suggestion seems like a sensible rule (I'm thinking about adopting
it as a house rule).
Thom