In RW terms, yes. But for HW we need to abstract things somewhat.
>The cavalryman and horse (or
>rhino) does the attacking, but if the spearman gets it right, the
>spear, and any augments, Rank, Edges, whatever, most definitely should
>have an effect.
Not on the cavalryman's attack, no.
>Both spearman and cavalryman must act symultaneously,
>that's obvious, it's all in the movement of the horse/rhino.
Obvious to a simulationist. ;-)
>So, if
>that's to be represented as one exchange (and if not, how else?), the
>defensive weapon Rank and Edge must be used.
I would say that it's two exchanges. What you call the spearman's defense is in HW terms simply his turn at attacking.
I guess the most galling thing from a simulationist POV is that who goes first is not determined by weapon length, but by who has the most AP. I can easily see justifications for this, though: the combatant with the longer weapon is unnerved by his opponent's air of confidence (or nimbus of magical power) and wavers for a moment, dropping his guard.
If it really, really, bothers you, bend the rules slightly and say that the results of these two exchanges are applied simultaneously.
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