Depends on context. I'm not convinced that 2H weapons are universally better at defending than sword and shield. For a start they are heavier and hence quite tough to change direction ... Anyway this is a standard game fudge. If 2H weapons are universally better (+armour and +damage) everyone will end up using them. I prefer trade-offs for game balance, YMMV.
>>e.g., increase armour or weapon rank by one (but not both in any single
>>exchange)
>
>You're assuming then that an 'exchange' is just a single attack and
>defence? Otherwise you can switch rapidly between weapon attacks and
>defences with two weapons, confusing the enemy and still getting the
>parry bonus. But it's nowhere to be seen in the rules.
I'm not assuming anthing. It was just an example. I can think of several others. The rules imply it a separate skill (e.g., Rurik's "two sword fighting") used to enhance close combat.
Thom
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