Starting characters in my games don't start with multiple masteries.
>1 mastery, you know that skill. 2 masteries you're good, with either
>massive usage, trainage, or years of experience. 3 Masteries.. you've
>gotten help, or naturally very good. But single masteries are common.
>Going past 10w is less common, but a number of people do.
Not IMHW. The mastery inflation implicit in HW is a Greggism that is still a bad idea.
-- - Mikael Raaterova [.sig omitted on legal advice]
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