Re: Mastery Inflation

From: JEFFREY KYER <jeff.kyer_at_...>
Date: Sun, 02 Jul 2000 00:28:21 -0000


> The game has since been defined at a different level numerically,
but
> the basic system works very well if only masters have mastery.
>
> Just define abilities of 12-14 as being those of promising,
competent
> people, and scale the opposition accordingly. (Remember, no matter
> what the ability, there are plenty of times no self-respecting
> individual needs to roll. This scale doesn't mean that a farmer can
> plow his land only 60% of the time!) This is not in fact a low
level
> campaign (as the current rules suggest), it's merely a heroic
> campaign where fewer people have a mastery.
>
>
> David Dunham <mailto:dunham_at_p...>
> Glorantha/HW/RQ page: <http://www.pensee.com/dunham/glorantha.html>
> Imagination is more important than knowledge. -- Albert Einstein

The problem I have with reducing the scale like is a lack of spectrum.
 Two games where large changes in ability occur over short changes in characteristics are Hero where each +5 of an attribute are a doubling of the value or (god forbid) DC Heroes where each +1 was a doubling...

Reducing the frequency or number of masteries reduces this continum an
and makes simple increases in skill *too* powerful or at least too great a change over the short term.

Jeff

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