>(1) The rules book lists ranks for various weapons and armour types. How do
>these interact with offensive magic? In particular, I had a player (an
>Orlanthi priest) hurling hail down on his enemies: should their armor help
>protect them in this contest? I ruled no, but...
Any physical impact should be affected by armour, unless it's general enough to get . So I would definitely have allowed it against hail. It is, like most things in HW, up to the narrator to decide what counts as physical, and what is affected by armour.
>(2) How many AP do inanimate objects bid? If a character is climbing a
>cliff face in an extended contest, he gets the first bid. No problem. But
>when it's the *cliff*'s turn to act, I'm not really sure how many AP it
>should bid. I went with the default bid (3 AP), increasing by one each
>exchange to simulate the climber being higher and higher and thus risking
>more hurt in a fall. Does this seem reasonable, or am I missing something?
This one was discussed in detail lately. Check the eGroups website for the messages. Basically, 3AP is a bit low- as soon as you're high enough to get hurt falling, the bid should be at least 7AP, since that's the amount needed to cause a Wound. Whether is actually SHOULD cause a Wound, and exactly what AP bid is right, is, as usual, up to the Narrator.
Wulf
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