Re: Mundane Superman versus Magical Superman

From: Mikko Rintasaari <mikrin_at_...>
Date: Thu, 6 Jul 2000 18:07:53 +0300 (EET DST)


On Thu, 6 Jul 2000, Martin Dick wrote:

> A house rule that would be easy to add to
> handle the situation of the man running as fast
> as a horse would be to say that you can't
> increase an ability beyond 20W unless you
> provide a specifically magical way of being
> taught.

This is what one of the options I was thinking about. The other one being separating the magical and the mundane onto different scales. Not sure how to do it yet.  

> So for example, I'm Carl the Elmali who's
> 20W with Run Fast, who can sprint somewhere
> around Carl Lewis or Maurice Greene in the
> Olympics 100 metre final, but those pesky
> Grazers on their horses just keep running
> away from me, while I sprint after them.

I'm listening. :)  

> Frustrated because I have reached the limits
> of normal humanity and my GM won't let me spend
> my Hero Points just to run faster, I raid the
> Grazers and steal one of their GoldenEye(?) horses.

Alright!  

> Using my Horsemanship affinity as an Elmali, the Narrator
> then rules that I can commune with the horse to learn
> how to run like it and that now I can keep increasing
> my Run Fast up till 10W3 or whatever a GoldenEye(?) horse
> has for Run Fast.

Hmmm. Ok. I would not let it happen quite that "easy". The character has to become like the horse somehow. I'd say that takes a hero quest, and not an easy one either.  

> So when in a published scenario you see that Erik the
> Wolf Pirate has Fishing 10W4, you can either assume its
> because he spends all his time fishing if you want mundane
> superfishermen or its because he has done deals with dolphin/
> mermen/killer whales or somesuch to boost his Fishing ability,
> if you want only supernatural fishermen.

Hmm... Indeed fishing 10W4 shouldn't be something you achieve just by sitting in a boat and dangling you line in the water. It's starting to be a demigod ability (a demigod of fishing?).  

> That's what I'm going to do in my campaign when it starts up
> in a few weeks anyway, though as none of the characters will
> start with even a mastery, it will be a moot point for a while.
>
> Martin

Good toughts Martin.

        -Adept

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