First defeat your opponent (drive him to Hurt or worse) in normal combat. Then declare that your parting shot is a CdG. If you succeed in your roll, your opponent dies, instantly and irrevocably (in the context of the fight at least, the ability to raise the dead is not affected by the CdG, though later measures (taking the head) can prevent resurrection...).
Page 141: "The CdG must be delivered as a parting shot, and must be declared before the dice are thrown."
> >Am I right in assuming, however, that you must still bid AP for a coup
> >de grace, as if you lose the contest, you lose the AP? Almost a
> >certainty for minimum AP bid, that, win and he's dead regardless of
> >AP...
>
> Yes you must and yes it sure is.
Correct.
I just came back from seeing a classic Parting Shot/Coup de grace scene at the end of Patriot (Mel Gibson's version of the American Revolution). Near the end of the film he and Tovington (Covington? the evil, wicked, ends-justify-the-means colonel of dragoons) finally have their big showdown.
After plenty of good ol' hand to hand, Mel's character is dazed (in HW terms, that's the way it seemed - he'd taken a couple shots to arms and legs, but wasn't really too hurt). Our Villain decides to behead him (Mel is facing away from his opponent, on his knees, watching the victorious American militia (yay) waving flags and driving the redcoats (boo!) away from the ruined courthouse). The villain swings, blows his roll (and gets a bayonet in the guts) - basically taking him to wounded (or possibly below). Mel then shoves a different bayonet through his throat (CdG).
Interesting watching a movie for game mechanics...
(The rest of the movie was typical Mel...)
RR
Descendent of United Empire Loyalists (ie, Tories) who moved to Canada when
those hotheads threw tea in Boston Harbor...
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