Re: combat question

From: Wulf Corbett <wulfc_at_...>
Date: Fri, 07 Jul 2000 09:07:24 -0000

> Players get charged by enemy.
> Combat starts with players throwing a javelin (or firing a ruddy
great
> crossbow).
> Enemies close for hack'n'slash.
>
> Usually there is only one 'round' of missile combat before the
close combat.

Personally, when there's no way for the targets to shoot back, I will run missile combat as simple contests, then switch to close combat as an extended (group) contest on contact. However, if they CAN shoot back (like with magic), it's just a round of the ensuing extended contest. If they get low AP because their ranged combat skill was lower than their close combat, they shouldn't have started with javelins, making it harder to prepare for melee...

Wulf

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