Re: Mundane Supermen: Limits

From: Wulf Corbett <wulfc_at_...>
Date: Fri, 07 Jul 2000 14:45:40 -0000

> I'd sure like to see that a strong human isn't as strong as a strong
> great troll.

The one that worries me is the Black Horse Troop occupation (can't remember which one) which has Strong as one of the abilities. So it STARTS at 17...

Once again, I present, for your perusal, my idea: Up to 20 ability, mundane abilities cost 1 HP per point. From 1W to 20W, they cost 2, from 1W2 to 20W2 they cost 3 (or, as someone else suggested, 4), adding one per mastery (or doubling per). This allows charging 1 less HP (or half as much) for individual weapon styles than for Close Combat allowing specialisation, and means Feats will soon be a cheaper way to achieve heroic skills. Talents attained from spirits, and any abilities heroquested or otherwise noted as 'semimagical'  can use a fixed cost, probably the 3 HP for Feats, once they reach a level where usually they'd cost more.

Wulf

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